MINECRAFT BETA & PREVIEW 18.104.22.168
A Minecraft Preview Changelog
Three things in this week’s Bedrock Preview and Beta make me excited. Armadillos that hold grudges! (They’ll remember the last player who hit them and see that player as a threat.) Breeze fights against the iron monster! (The one we all looked forward to) Finally, a brand-new block: the vault!
The vault is especially cool for people who like to play with other people because it makes the game more fun for everyone in your group. That’s because, unlike chests, the vault can be opened and looted by more than one person, though each player can only do it once. Never cry over empty boxes again! You should only cry if you hit an armadillo by chance because they will remember. It was for 10 seconds!
What’s new is shown below. We always appreciate hearing what you have to say, so please tell us what you think here. You can also report any bugs you find at bugs. Try Minecraft Preview 22.214.171.124.
Discover the correct key to unlock the wealth and loot hidden within this block.
- Scattered around Trial Chambers, holding the most valuable treasures from the buildings
- Trial Chambers vaults must be accessed with a trial key.
- May be unlocked by an infinite number of participant
- Once a vault has been unlocked, it cannot be unlocked again by the player.
- When the player is close to the Vault and hasn’t unlocked it yet, an orange stream of particles flows from them to the vault.
- Features a keyhole that changes its state according to the players in the vicinity.
- The keyhole will be open if any adjacent players haven’t unlocked that vault.
- Once every player in the vicinity has unlocked that vault, the keyhole will be sealed.
- It will rotate through and show objects in its cage that can be removed from its loot table.
- Every time it is unlocked, the goodies it ejects are randomly selected from its treasure table.
- The loot table that prizes chests used to use in the Trial Chambers is currently reused by vaults.
- As development progresses, this placeholder loot table will be thoroughly updated.
- not mineable, cannot be made, and cannot be gained in Survival mode.
- Unmovable and resistant to explosions
- Currently, Armadillos’ sounds may be heard even when the player is turning their back on them.
- Now, Armadillos remembers who hit them most recently and considers that player to be a threat for ten seconds.
- Updates have been made to the hurt sounds that rolled-up Armadillos make.
- Breeze is now hostile not only to players but also to Iron Golems.
- Breeze no longer retaliates in response to attacks from the following mobs: slimes, husks, spiders, cave spiders, skeletons, stray animals, and zombies.
- The aforementioned mobs are injured by the Breeze’s Wind Charge projectile, although they do not strike back.
If the block directly beneath the Breeze is Leaf, then the Breeze’s run particles have been adjusted to take up the color and texture of those particles.
FEATURES AND BUG FIXES
- The entity target selector now has the “has_property” filter, enabling targeting based on the kind and value of properties.
- The damage type suicide is no longer available via the /damage command. ‘self_destruct’ takes its place (MCPE-174865)
- When trying to destroy a single Sea Turtle Egg in a stack of multiples in Realms, it no longer destroys two at once (REALMS-10477)
- People can now find Spawn Eggs faster in the Creative store because they are called “[Mob] Spawn Egg” instead of “Spawns [Mob]”.
- Fixed a bug that could make the loading screen stay at 41% for a long time (MCPE-175550) .
- Baby mobs now make both sound and particles when they are fed.
- Now, even when the person is turned away, they can hear all of Phantom’s sounds (MCPE-133125).
- It’s now possible to hear all of Wardens’ sounds even when the player is turned away (MCPE-159481).
- “Realm Events” is the name of the new type of story. When interesting things happen in your Realm, these new stories are added to the feed immediately. You’ll find more if you play more.
- Fixed a bug that caused time stamps on Stories to show up in the middle instead of the top right spot.
- Fixed a bug that caused Realms Stories to crash.
- Fixed a bug that could cause Realms Stories to crash when you used a gamepad to return from the Members tab.
- Fixed a problem where time blocks wouldn’t show up right after PlayStation users changed their time zone.
- Fixed a bug that caused the screen reader to read Realms pages that weren’t available.
- When GUI resizing was turned off, most of the text in Realms Plus PDP was missing. This has been fixed.
- The problem where users would see the wrong error message on the “Choose a Preview Realm” screen after leaving the “Choose a Subscription” screen has been fixed.
- There are now six separate blocks: “oak_double_slab”, “spruce_double_slab”, “birch_double_slab”, “jungle_double_slab”; “acacia_double_slab”; and “dark_oak_double_slab”.
- This needs at least “format_version” 1.20.70.
- Since the “damage_modifier” and “damage_multiplier” parts of the “damage_sensor” component are now properly taken into account when figuring out damage immunity, damage that has been changed to be less than or equal to the most damage an entity has taken during its immunity period will be correctly ignored.
- World version 1.20.70 or higher is needed for this.
Early versions of the Editor and its API can be used with a keyboard and mouse on Windows PC Bedrock Preview builds. Use #BedrockEditor to tag us on social media.
You can join the GitHub Discussion group to talk with the team and learn how to use the Editor. The starter kit and samples will help you get started building extensions.
This week’s fix:
- Fixed a bug that caused the reload modal to not show up when the button was pressed with more than one person connected.
A new entity filter called “was_last_hurt_by” has been added. It checks to see if the subject was the most recent person or mob to attack the entity.
- Vanilla trims can now be used to trim custom armor attachables, and things and custom armor attachables can now have vanilla patterns changed.
- The attachable component lets you change the patterns of the vanilla trim.
- Custom geo armor can have vanilla edges added to it using the attachable part.
- The attachable component can be used to apply vanilla trim designs that have been changed to fit the new geo armor.
- For the attachable and item armor trim designs, you need the 1.20.60+ format version for custom armor.
- There is now version 1.20.70 of surface_particle_color, query.surface_particle_texture_coordinate, and query.surface_particle_texture_size. This lets all three searches see leaf blocks as the surface texture below the block. Molang versions below 1.20.70 will still not be able to see the leaf block below them.
- This change only applies to Molang queries in packs that have at least 1.20.70 as their manifest.json min_engine_version.
HOW STABLE AND WORKING IT IS
- ItemFrameDropItemPacket was taken away.
EXPERIMENTAL CHANGES TO THE TECHNOLOGY
- Added an EntityTypeFamilyComponent that has functions. return getTypeFamilies() as a string as well as hasTypeFamily(type family: string): boolean value
- ItemFoodComponent was moved from the test to 1.9.0.
- The following code was added: matches(itemName: string, states?: Record): boolean value
- Class BlockVolumeUtils was taken away. Added class BlockVolumeBase and moved utility methods to BlockVolumeBase and BlockVolume. is the base class that block volumes will grow from BlockVolume
Change That Breaks BlockVolume was changed from an interface to a class that extends BlockVolumeBase.
@minecraft/server.Entity. play animation
- The entity was moved. play: animation went from test to stable
- The enum BlockPistonState was moved from beta to 1.9.0.
- The class BlockPistonComponent was moved from beta to 1.9.0.
- PistonActivateAfterEvent class was moved from beta to 1.9.0.
- PistonActivateAfterEventSignal class was moved from test to 1.9.0.
- Now, Dimension. entities only give back the entities that are in the dimension that was asked for.
- The Deferred Technical Preview has been turned on for iOS devices.
- Point Light Shadows were added to the Technical Preview that was put off. With this new feature, light sources like lanterns and fires can now cast shadows.
- Note that this function might not work by default if your Shadows Quality setting is not set to High. In Video Settings, the Deferred Graphics area now has a new label and tooltip that show whether point light shadows are on or off.
- Using this new function along with other features that are set to “Ultra” may cause some instability. If you’re having crashes, lowering some of the graphics settings might help until the problem is fixed.
In the Deferred Technical Preview, the lighting of the Allay has been fixed.
TO LEARN MORE ABOUT THE MINECRAFT PREVIEW AND BETA
- These versions of the work-in-progress can be unstable and might not show how good the end version will be.
- You can get Minecraft Preview on Xbox, Windows 10/11, and iOS devices. You can find out more at aka. ms/PreviewFAQ.
- You can get the test on Android (Google Play). See aka. ms/JoinMCBeta for full directions on how to join or leave the beta.
As always, you can check out the latest full changelog at Minecraftapp. Good luck and enjoy the Minecraft Preview update!